But the other modes with the other eight maps all feel like spin-offs, like side attractions with fewer players and fewer features. There are 12 maps in the game, that’s true. In many ways, Battlefront feels even more faithful to the look and feel of the original Star Wars trilogy than George Lucas’s green screen-heavy prequel films. Alien: Isolation is the only licensed game in recent memory with a similarly overt love for its source material. There’s a certain amount of camp that comes from digitally emulating practical effects from forty years ago, but it’s undeniably Star Wars.
And perhaps most delightful of all is the stupid Wilhelm scream you’ll occasionally hear from a fallen foe. AT-STs awkwardly shuffle back and forth, careening half-drunk around the battlefield.
Red and green laser beams pew-pew through the air, delightfully old-school sparks erupting wherever they impact. Whether you tromping through the glistening snow of Hoth or the sun-dappled redwoods of Endor, Battlefront looks and sounds like Star Wars, to an incredible degree. Battlefield has always been (at least audio-visually) a technological marvel, and that talent makes it over intact to Battlefront. Neither of those facts should surprise me at this point.